MUnique OpenMU Project

Optimized pathfinding

After some tests of the community, we found that many instances of monsters on a map will cause a lot of memory usage. As I found out, the root of the cause was how we do the pathfinding for the monsters. Because of that, I took this as a challenge

The power of the Attribute System

I want to show a nice powerful feature of the OpenMU Project - the Attribute System.

Project Status - Easter 2020

I want to give a short status update on the OpenMU project.

Demo Console Client for MU Online

For a test of the new nuget packages of MUnique.OpenMU.Network.Packets I wrote a small demo client. You can find the source code here: https://github.com/sven-n/MuConsoleTestClient It encapsulates most of the packet creation and parsing for you, so you don't have to mess

Recap of 2019

In this post I want to recap what was accomplished in 2019 and what will come next in 2020.

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