I want to give a short status update on the OpenMU project.
For a test of the new nuget packages of MUnique.OpenMU.Network.Packets I wrote a small demo client. You can find the source code here: https://github.com/sven-n/MuConsoleTestClientIt encapsulates most
Recently, I was working on getting game client version 0.75 to work with OpenMU. One big obstacle was the SimpleModulus encryption which was somehow different in the earlier versions of MU Online.
Hello, first of all, if you're Webzen or a private MU Online server owner or developer, don't take this post as a threat. These item duplication examples which I will describe are known
Hey there, I found a really nice blog about game server architectures: https://gameserverarchitecture.com If I would categorize the original MU Online game server into one of the mentioned architecture patterns, it's
Hey people, today I release a little tool to analyze network traffic between server and client which use the mu protocol. The cool thing is, the packet structures are defined in xml files,
in the past days I wondered why some parts of the encryption and decryption keys for the network packet encryption (aka SimpleModulus) are actually the same. So I tried to dig a bit
There are only two hard things in Computer Science: cache invalidation and naming things. -- Phil Karlton Some of you might have noticed, that there is a private MU Online Server "OpenMu&
I finally decided to push my project to GitHub. You can find it here: https://github.com/MUnique/OpenMUAbout the current state:It's not complete, and probably there are many bugs left. I
Hey, I guess you wondered why it takes so long until I put my stuff on GitHub. I hope you understand, that I don't want to put some broken stuff online - I
I guess some people wondered which features got added to MU Online with each new season. Me too, so I did some research until Season 6 some time ago. Here are my notes:
I'm preparing of going open source with my little game project, which I want to publish under the MIT license. It's a game server implementation (some people would call it an emulator) of