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A collection of 2 posts
C#

A .NET library inside the game client

The client's network code is C# now - a Native AOT library loaded into a 20-year-old C++ game's own process, with no runtime installed. Here's how it works, and why it needed .NET 9 to be possible.
Aug 23, 2026 5 min read
MU Online

Why the server project needed a client

For ten years the client was the one part of the system we couldn't change. This is what that cost in bytes - and what opened up once one end was finally ours.
Aug 22, 2026 4 min read
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