Generating message structs by data
In this post I want to explain how I'm planning to generate ref structs in OpenMU and how this fits into the big picture.
In this post I want to explain how I'm planning to generate ref structs in OpenMU and how this fits into the big picture.
Parsing and serializing network packets in .NET in a safe, performant and elegant way can be quite tricky. C# ref structs might be the answer.
Recently, I was working on getting game client version 0.75 to work with OpenMU. One big obstacle was the SimpleModulus encryption which was somehow different in the earlier versions of MU Online. You can find an analysis of it here. According to a change log in a leaked 0.
I finally finished the migration of the AdminPanel from JS/JSX to TS/TSX and fluxxor to Redux. I want to show you a short summary of pitfalls which I encountered and how I solved them. Not using npm When working with JavaScript you almost can't get around
Hello, first of all, if you're Webzen or a private MU Online server owner or developer, don't take this post as a threat. These item duplication examples which I will describe are known to me since many years. As you might imagine a lot of other