Release There it is :) I finally decided to push my project to GitHub. You can find it here: https://github.com/MUnique/OpenMU About the current state: It's not complete, and probably there are many bugs left. I didn't connect a real game client to it since years, until a
OpenMU A little status update Hey, I guess you wondered why it takes so long until I put my stuff on GitHub. I hope you understand, that I don't want to put some broken stuff online - I think most people will try it one time, see nothing works, and never look at
Entity Framework Core .Include(...) is not the right solution to load 1:n relationships When I read about what people suggest to load 1:n relations, it makes me wonder if they know what they are doing. In Entity Framework Core, basically every LINQ expression translates into one SQL statement. When you do Include(...) on 1:n relationships (collection navigation properties), you are basically
Entity Framework Core Workaround for missing n:m mapping feature in Entity Framework Core A lot of guys are complaining on GitHub that implicit mapping for many-to-many relationships is missing for Entity Framework Core. I don't see this missing feature as too critical. With some clever patterns you can implement workarounds without affecting your business domain objects too much. I'll
MU Online MU Online Season History I guess some people wondered which features got added to MU Online with each new season. Me too, so I did some research until Season 6 some time ago. Here are my notes: Season 1: * Crywolf event * Castle Siege event * Fenrir pet * Ancient Items (which drop in Land of Trials
MU Online Coming soon I'm preparing of going open source with my little game project, which I want to publish under the MIT license. It's a game server implementation (some people would call it an emulator) of a MMORPG, called MU Online. I'm working on this project since